About Heredita
A chalkboard for people who argue about borders. Four of us build it.
Why it exists
Plenty of map games let you move armies. Very few let you sit down with five other people, talk for twenty minutes about whether Poland gets to keep Silesia, and then settle it with a roll everyone can see.
That conversation is the game. The map is just where it gets recorded.
What you actually do
Paint, don't march
There are no units to shuffle. You take a brush to the border and redraw it, found a city, or put a nation back on the map that hasn't been there since 1795.
Rolls stay honest
Annexations are 2d6 in front of everyone. Nobody loses a province to a formula they can't see, and nobody wins one either.
Invent the rest
Flag, government, founding year, the myth you tell about it. Drop it on the map and see how long the neighbours pretend to take it seriously.
Change one thing
Pick 1936, 1945 or 1991, alter a single decision, and play out what follows. Most of our best games came from someone refusing to sign something.
Talk it out
Chat is in the same window as the map, so treaties, threats and outright lying all happen while you're looking at the thing you're fighting over.
Run your own
Host a server, write house rules, hold a congress, keep a hundred-year campaign going. We'd rather you did that than played ours.
The team
Heredita is made by four people — Whirl, Digi, Legi and Hilmi. We met on the internet arguing about maps, which is roughly how everyone here ends up meeting.
We wanted somewhere history, geography and politics people could run a country without it turning into a spreadsheet. Mappers get to draw, historians get to be pedantic, and the politics enjoyers get an audience.
The part we care most about isn't the conquest. It's the group of people who keep showing up to the same server on a Sunday.
Heredita is operated by Anywhere Connection Corporation.
Come draw something
The playtest is free and open, and you don't need an account to try it.
Open the playtest